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Team Fortress 2 contracts
Team Fortress 2 is a game I have played for a number of hours. I have enjoyed most of it, but I’ve had my ups and downs with the game as well. Recently, though, Valve went back to the long abandoned game and delivered a pretty significant update to the game that has changed the way that many people, including long time, hardcore players, are playing the game. In addition to a number of changes to many popular weapons and loadouts Valve have recently added “contracts” to the game. These... -
Dreamfall Chapters
So I’ve talked a little about adventure games and how they are moving away from realistic graphics and 3D models in favour of more artistic, painterly approaches. That would almost be true across the board if not for games like the latest game in the Dreamfall series. Dreamfall has a decent lineage spanning across almost two decades (though the series itself is only three games old.) While many games went back to the Monkey Island and classic Lucasarts approach of being entirely 2D, the Dreamfall games followed on from Grim... -
Gaming podcasts: The perfect tra...
GamesI do not typically travel a huge amount, but over the past month or two I have found myself on planes, trains and automobiles as I attempt to move my life from my current base in the middle of England down to the country’s capital, London. For what it’s worth I’m also on the way back from Dundee to Birmingham. It is an 8 (EIGHT!) hour journey. That’s a lot of time to be alone. Well “alone” isn’t quite true, but I won’t talk to anyone. So as such I... -
Cities Skyline: Sim City for a n...
GamesWhen Sim City drastically declined in quality, with the studio responsible for the game shutting almost immediately, there was a huge hole in the PC market. There were no available series that allowed people to create and run their own cities to the finest details. There were some series that allowed the management of transportation, but no more. That was until Cities: Skyline was announced. The game allows the kind of management that fans of the Sim City were accustomed to. The micro management of systems was present, but... -
Evolve: One left for dead
GamesAfter Left 4 Dead 2 had come and gone people wondered what that studio might go on to make next. After key personnel left the studio following Valve’s decision not to continue with the franchise they went on to look for a new studio and a new publisher, but kept their ideas firmly in place. They wanted to make asymmetric multiplayer experiences that were a little out of the ordinary. They had done it twice before, could they do it again? Evolve was born. This game wasn’t the standard... -
Elegy For A Dead World
GamesOne surprising turn that games have taken over the past few years, specifically in the last one, is that text is coming back into games in a big way. As games have become more modern they have taken on more lavish visual effects, leaving behind any need for player imagination and spoon feeding every last detail as intensely as they can. However indie games have slowly began to bring back a little more exposition; after all the best writers in the world can convey emotions and feelings and moods so...

